Line 28: | Line 28: | ||
2.6 Summary<br> | 2.6 Summary<br> | ||
- | 3 Principles of Optics | + | <b>3 Principles of Optics</b><br> |
- | 3.1 Introduction | + | 3.1 Introduction<br> |
- | 3.2 Wave Optics | + | 3.2 Wave Optics<br> |
- | 3.3 Geometric Optics | + | 3.3 Geometric Optics<br> |
- | 3.4 Formation of Point Images | + | 3.4 Formation of Point Images<br> |
- | 3.5 Lasers | + | 3.5 Lasers<br> |
- | 3.6 Summary | + | 3.6 Summary<br> |
- | + | ||
- | 4.1 Introduction | + | <b>Basics of Visual Perception</b><br> |
- | 4.2 The Human Visual System | + | 4.1 Introduction<br> |
- | 4.3 Colorimetry | + | 4.2 The Human Visual System<br> |
- | 4.4 Depth Perception | + | 4.3 Colorimetry<br> |
- | 4.5 Motion Pictures | + | 4.4 Depth Perception<br> |
- | 4.6 Summary | + | 4.5 Motion Pictures<br> |
- | + | 4.6 Summary<br> | |
- | 5.1 Introduction | + | |
- | 5.2 Holography: A Summary | + | <b>Holographic Principles</b><br> |
- | 5.3 Interference and | + | 5.1 Introduction<br> |
- | 5.4 Holographic Optical Elements (HOE) | + | 5.2 Holography: A Summary<br> |
- | 5.5 Optical Holography | + | 5.3 Interference and Diffraction<br> |
- | 5.6 Summary | + | 5.4 Holographic Optical Elements (HOE)<br> |
- | 6 Display Basics | + | 5.5 Optical Holography<br> |
- | 6.1 Introduction | + | 5.6 Summary<br> |
- | 6.2 Fundamental Measures | + | |
- | 6.3 Color and Intensity Production | + | <b>6 Display Basics</b><br> |
- | 6.4 Signal and Image Processing | + | 6.1 Introduction<br> |
- | 6.5 Electronics | + | 6.2 Fundamental Measures<br> |
- | 6.6 Assembly | + | 6.3 Color and Intensity Production<br> |
- | 6.7 Summary | + | 6.4 Signal and Image Processing<br> |
- | + | 6.5 Electronics<br> | |
- | 7.1 Introduction | + | 6.6 Assembly<br> |
- | 7.2 Transmissive Displays | + | 6.7 Summary<br> |
- | 7.3 | + | |
- | 7.4 | + | <b>Spatial Light Modulation</b><br> |
- | 7.5 Emissive Displays | + | 7.1 Introduction<br> |
- | 7.6 High Dynamic Range Displays | + | 7.2 Transmissive Displays<br> |
- | 7.7 Bidirectional Displays | + | 7.3 Reflective Displays<br> |
- | 7.8 Projection Displays | + | 7.4 Transflective Displays<br> |
- | 7.9 Summary | + | 7.5 Emissive Displays<br> |
- | 8 | + | 7.6 High Dynamic Range Displays<br> |
- | Systems | + | 7.7 Bidirectional Displays<br> |
- | 8.1 Introduction | + | 7.8 Projection Displays<br> |
- | 8.2 Challenges of | + | 7.9 Summary<br> |
- | 8.3 Geometric Registration | + | |
- | 8.4 Radiometric Compensation | + | <b>8 Projector-Camera Systems</b><br> |
- | 8.5 Correcting Complex Light Modulations | + | 8.1 Introduction<br> |
- | 8.6 Overcoming Technical Limitations | + | 8.2 Challenges of Non-optimized Surfaces<br> |
- | 8.7 Summary | + | 8.3 Geometric Registration<br> |
- | 9 | + | 8.4 Radiometric Compensation<br> |
- | Displays | + | 8.5 Correcting Complex Light Modulations<br> |
- | 9.1 Introduction | + | 8.6 Overcoming Technical Limitations<br> |
- | 9.2 Three-Dimensional Displays: Basic Considerations | + | 8.7 Summary<br> |
- | 9.3 Spatial Stereoscopic Displays | + | |
- | 9.4 Autostereoscopic Displays | + | <b>9 Three-Dimensional Displays</b><br> |
- | 9.5 Light-Field Displays | + | 9.1 Introduction<br> |
- | 9.6 Computer-Generated Holograms | + | 9.2 Three-Dimensional Displays: Basic Considerations<br> |
- | 9.7 3D Media Encoding | + | 9.3 Spatial Stereoscopic Displays<br> |
- | 9.8 Summary | + | 9.4 Autostereoscopic Displays<br> |
- | 10 | + | 9.5 Light-Field Displays<br> |
- | Displays | + | 9.6 Computer-Generated Holograms<br> |
- | 10.1 Introduction | + | 9.7 3D Media Encoding<br> |
- | 10.2 Eye Physiology | + | 9.8 Summary<br> |
- | 10.3 Brightness and Power Consumption | + | |
- | 10.4 Display Technologies for Near-Eye Displays | + | <b>10 Near-Eye Displays</b><br> |
- | 10.5 Examples of Near-Eye Displays | + | 10.1 Introduction<br> |
- | 10.6 Optical Design | + | 10.2 Eye Physiology<br> |
- | 10.7 Laser Displays | + | 10.3 Brightness and Power Consumption<br> |
- | 10.8 Focus and Accommodation | + | 10.4 Display Technologies for Near-Eye Displays<br> |
- | 10.9 Holographic Image Generation for NED | + | 10.5 Examples of Near-Eye Displays<br> |
- | 10.10Optical Combiners | + | 10.6 Optical Design<br> |
- | 10.11Contact Lens Displays | + | 10.7 Laser Displays<br> |
- | 10.12Adaptive Displays and Eye Tracking | + | 10.8 Focus and Accommodation<br> |
- | 10.13Image Integration | + | 10.9 Holographic Image Generation for NED<br> |
- | 10.14Summary | + | 10.10Optical Combiners<br> |
- | 11 Discussion and Outlook | + | 10.11Contact Lens Displays<br> |
- | 11.1 Introduction | + | 10.12Adaptive Displays and Eye Tracking<br> |
- | 11.2 Next Steps in Display Technology | + | 10.13Image Integration<br> |
- | 11.3 A Short | + | 10.14Summary<br> |
- | 11.4 Brain-Computer | + | |
- | Image Processing for Displays | + | <b>11 Discussion and Outlook</b><br> |
- | A. The Fixed-Function Graphics Pipeline | + | 11.1 Introduction<br> |
- | B. The Programmable Graphics Pipeline | + | 11.2 Next Steps in Display Technology<br> |
- | C. Graphics Hardware | + | 11.3 A Short Reflection on Displays<br> |
- | D. GPU Programming Languages | + | 11.4 Brain-Computer Interfaces -- The Ultimate Solution?<br> |
- | E. An Introduction to GPU Programming by Example | + | |
- | F. The Swiss Army Knife of GPU Image Processing | + | <b>Appendix: Image Processing for Displays</b><br> |
- | Bibliography | + | A. The Fixed-Function Graphics Pipeline<br> |
- | Index | + | B. The Programmable Graphics Pipeline<br> |
+ | C. Graphics Hardware<br> | ||
+ | D. GPU Programming Languages<br> | ||
+ | E. An Introduction to GPU Programming by Example<br> | ||
+ | F. The Swiss Army Knife of GPU Image Processing<br> | ||
+ | |||
+ | <b>Bibliography</b><br> | ||
+ | |||
+ | <b>Index</b><br> |
In the last decade, new displays have been developed at an ever-increasing pace: bulky cathode ray tubes have been replaced by flat panels and mobile phones, tablets, and navigation systems have proliferated. Seeing this explosion raises tantalizing questions about the future evolution of visual displays:
Displays: Fundamentals and Applications begins by presenting the basics of wave optics, geometric optics, light modulation, visual perception, and display measures, along with the principles of holography. It then describes the technology and techniques behind projection displays, projector-camera systems, stereoscopic and autostereoscopic displays, computer-generated holography, and near-eye displays. In addition, the authors discuss how real-time computer graphics and computer vision enable the visualization of graphical 2D and 3D content. The text is complemented by more than 400 rich illustrations, which give readers a clear understanding of existing and emerging display technology.
Preface xi
1 Introduction
1.1 Displays: A Bird's-Eye View
1.2 Milestones of Display Technology
1.3 Organization of the Book
2 Fundamentals of Light
2.1 Introduction
2.2 Electromagnetic Radiation
2.3 Principles of Light Generation
2.4 Measuring Light
2.5 Physics of Light
2.6 Summary
3 Principles of Optics
3.1 Introduction
3.2 Wave Optics
3.3 Geometric Optics
3.4 Formation of Point Images
3.5 Lasers
3.6 Summary
Basics of Visual Perception
4.1 Introduction
4.2 The Human Visual System
4.3 Colorimetry
4.4 Depth Perception
4.5 Motion Pictures
4.6 Summary
Holographic Principles
5.1 Introduction
5.2 Holography: A Summary
5.3 Interference and Diffraction
5.4 Holographic Optical Elements (HOE)
5.5 Optical Holography
5.6 Summary
6 Display Basics
6.1 Introduction
6.2 Fundamental Measures
6.3 Color and Intensity Production
6.4 Signal and Image Processing
6.5 Electronics
6.6 Assembly
6.7 Summary
Spatial Light Modulation
7.1 Introduction
7.2 Transmissive Displays
7.3 Reflective Displays
7.4 Transflective Displays
7.5 Emissive Displays
7.6 High Dynamic Range Displays
7.7 Bidirectional Displays
7.8 Projection Displays
7.9 Summary
8 Projector-Camera Systems
8.1 Introduction
8.2 Challenges of Non-optimized Surfaces
8.3 Geometric Registration
8.4 Radiometric Compensation
8.5 Correcting Complex Light Modulations
8.6 Overcoming Technical Limitations
8.7 Summary
9 Three-Dimensional Displays
9.1 Introduction
9.2 Three-Dimensional Displays: Basic Considerations
9.3 Spatial Stereoscopic Displays
9.4 Autostereoscopic Displays
9.5 Light-Field Displays
9.6 Computer-Generated Holograms
9.7 3D Media Encoding
9.8 Summary
10 Near-Eye Displays
10.1 Introduction
10.2 Eye Physiology
10.3 Brightness and Power Consumption
10.4 Display Technologies for Near-Eye Displays
10.5 Examples of Near-Eye Displays
10.6 Optical Design
10.7 Laser Displays
10.8 Focus and Accommodation
10.9 Holographic Image Generation for NED
10.10Optical Combiners
10.11Contact Lens Displays
10.12Adaptive Displays and Eye Tracking
10.13Image Integration
10.14Summary
11 Discussion and Outlook
11.1 Introduction
11.2 Next Steps in Display Technology
11.3 A Short Reflection on Displays
11.4 Brain-Computer Interfaces -- The Ultimate Solution?
Appendix: Image Processing for Displays
A. The Fixed-Function Graphics Pipeline
B. The Programmable Graphics Pipeline
C. Graphics Hardware
D. GPU Programming Languages
E. An Introduction to GPU Programming by Example
F. The Swiss Army Knife of GPU Image Processing
Bibliography
Index