Line 133: | Line 133: | ||
:5.6 Summary | :5.6 Summary | ||
- | + | ;6 Display Basics | |
- | 6.1 Introduction | + | :6.1 Introduction |
- | 6.2 Fundamental Measures | + | :6.2 Fundamental Measures |
- | 6.3 Color and Intensity Production | + | ::6.2.1 Resolution |
- | 6.4 Signal and Image Processing | + | ::6.2.2 Interlacing |
- | 6.5 Electronics | + | ::6.2.3 TV Standards |
- | 6.6 Assembly | + | ::6.2.4 Display Resolution and Motion |
- | 6.7 Power Consumption | + | ::6.2.5 Brightness |
- | 6.8 Summary | + | ::6.2.6 Contrast and Dynamic Range |
+ | ::6.2.7 Gamma | ||
+ | ::6.2.8 Geometry | ||
+ | ::6.2.9 Angular Range | ||
+ | ::6.2.10 Speed | ||
+ | :6.3 Color and Intensity Production | ||
+ | ::6.3.1 Color Gamut | ||
+ | ::6.3.2 Wide-Color-Gamut Displays | ||
+ | ::6.3.3 Multicolor Displays | ||
+ | ::6.3.4 Additive and Subtractive Color Mixing | ||
+ | ::6.3.5 YUV-Formats | ||
+ | ::6.3.6 Dyes and Filters | ||
+ | ::6.3.7 Light Sources | ||
+ | ::6.3.8 Luminescent vs. Light Valve Displays | ||
+ | ::6.3.9 Test Pictures | ||
+ | :6.4 Signal and Image Processing | ||
+ | ::6.4.1 Signal Transmission | ||
+ | ::6.4.2 The Sampling Theorem | ||
+ | ::6.4.3 Tonal Resolution, Signal Noise, and Transfer Function | ||
+ | ::6.4.4 Antialiasing | ||
+ | ::6.4.5 Moire | ||
+ | ::6.4.6 Resizing | ||
+ | ::6.4.7 Noise Reduction | ||
+ | ::6.4.8 Image Compression | ||
+ | ::6.4.9 Deinterlacing | ||
+ | :6.5 Electronics | ||
+ | ::6.5.1 Semiconductors | ||
+ | ::6.5.2 Passive Matrix Displays | ||
+ | ::6.5.3 Multiplexing and Connection | ||
+ | ::6.5.4 Active Matrix Displays | ||
+ | ::6.5.5 Smart Displays | ||
+ | :6.6 Assembly | ||
+ | ::6.6.1 Panel Construction | ||
+ | ::6.6.2 Backlighting | ||
+ | ::6.6.3 Antireflective Coatings | ||
+ | ::6.6.4 Touch Screens | ||
+ | ::6.6.5 Flexible Electronics | ||
+ | ::6.6.6 Transparent Electronics | ||
+ | ::6.6.7 Printed Displays | ||
+ | :6.7 Power Consumption | ||
+ | :6.8 Summary | ||
<b>Spatial Light Modulation</b><br> | <b>Spatial Light Modulation</b><br> |
In the last decade, new displays have been developed at an ever-increasing pace: bulky cathode ray tubes have been replaced by flat panels and mobile phones, tablets, and navigation systems have proliferated. Seeing this explosion raises tantalizing questions about the future evolution of visual displays:
Displays: Fundamentals and Applications begins by presenting the basics of wave optics, geometric optics, light modulation, visual perception, and display measures, along with the principles of holography. It then describes the technology and techniques behind projection displays, projector-camera systems, stereoscopic and autostereoscopic displays, computer-generated holography, and near-eye displays. In addition, the authors discuss how real-time computer graphics and computer vision enable the visualization of graphical 2D and 3D content. The text is complemented by more than 400 rich illustrations, which give readers a clear understanding of existing and emerging display technology.
Preface
Spatial Light Modulation
7.1 Introduction
7.2 Transmissive Displays
7.3 Reflective Displays
7.4 Transflective Displays
7.5 Transparent Backlight Displays
7.6 Emissive Displays
7.7 Tiled Displays
7.8 High Dynamic Range Displays
7.9 Bidirectional Displays
7.10 Projection Displays
7.11 Summary
8 Projector-Camera Systems
8.1 Introduction
8.2 Challenges of Non-optimized Surfaces
8.3 Geometric Registration
8.4 Radiometric Compensation
8.5 Correcting Complex Light Modulations
8.6 Overcoming Technical Limitations
8.7 Summary
9 Three-Dimensional Displays
9.1 Introduction
9.2 Three-Dimensional Displays: Basic Considerations
9.3 Spatial Stereoscopic Displays
9.4 Autostereoscopic Displays
9.5 Light-Field Displays
9.6 Computer-Generated Holograms
9.7 3D Media Encoding
9.8 Summary
10 Near-Eye Displays
10.1 Introduction
10.2 Eye Physiology
10.3 Brightness and Power Consumption
10.4 Display Technologies for Near-Eye Displays
10.5 Examples of Near-Eye Displays
10.6 Combiner Mirrors
10.7 Optics Design
10.8 On-Axis NED
10.9 Laser Displays
10.10 Smart Near-Eye Displays
10.11 Focus and Accommodation
10.12 Light Field NED
10.13 Holographic Image Generation for NED
10.14 Advanced HOE Designs
10.15 Contact Lens Displays
10.16 Adaptive Displays and Eye Tracking
10.17 Image Integration
10.18 Summary
11 Discussion and Outlook
11.1 Introduction
11.2 Next Steps in Display Technology
11.3 A Short Reflection on Displays
11.4 Brain-Computer Interfaces -- The Ultimate Solution?
11.5 Conclusion
Appendix (2nd edition): Perceptual Display Calibration (by Rafa l K. Mantiuk)
1 Display Models'
2 Visual Display Calibration
3 Contrast Sensitivity
4 Quantization and Bit-Depth
5 Summary
Appendix (1st edition): Image Processing for Displays (by Anselm Grundhöfer)
A. The Fixed-Function Graphics Pipeline
B. The Programmable Graphics Pipeline
C. Graphics Hardware
D. GPU Programming Languages
E. An Introduction to GPU Programming by Example
F. The Swiss Army Knife of GPU Image Processing
Bibliography
Index